#include <Texture.hpp>

namespace Olorin
{
	namespace Graphics
	{
		Texture::Texture()
		{
		}
		
		Texture::~Texture()
		{
			if(original)
				glDeleteTextures(1, &textureID);
		}

		const GLuint& Texture::getTextureID() const
		{
			return textureID;
		}
		
	}
}
